I'm a writer in my spare time. I'm currently interested in telling
stories about distance, queerness, technological futures, and intimacy
through traditional and new media writing formats. My earliest poetry
can be found in Clerestory Press's
Re-Draft
(2016, 2017, 2018, 2019, 2020).
On Gaming — Essay — The Seventh Wave, 2025
“I dream within the confines of my sixteen-inch screen,
mouse-scrolling and clicking in my sleep.”
My artist statement as the featured artist for
The Seventh Wave's community anthology On Gaming, edited by
dezireé a. brown. Illustration by Isabel Li.
Should You Leave First, I’ll Sweep Your Grave — Short Fiction —
Kernel, 2025
“Death was supposed to be a private matter.” In this
story, a woman grieves her late husband while having to perform
the labour of his datakeeping—that is, the sorting and
verification of all his digital accounts, profiles, and
existences. The government asks her, as his next-of-kin, to do
this work in memoriam. But as she leafs through his online
personas and discretised lives, she begins to wonder: who is she
really doing this for, and why? Link coming soon! Illustration by
Isabel Li.
Trans+ History Week — QueerAF, 2025
Aya Kamikawa is the first out transgender politician in Japan, she
is making history - right now. She's been instrumental in LGBTQIA+
rights in the country, including helping pass one of Japan’s first
ordinances banning discrimination on the basis of sexual
orientation, gender identity, ethnicity, or nationality in
Setagaya. Her story is the reminder, even on person can have, in
the fight for a better society. Story by Kat Joplin. Illustration
by Isabel Li.
Haunted Machine — Interactive Fiction — The New River,
2024
Haunted Machine is a multimedia artificial desktop fiction
exploring the perspective of Siren, a writer grieving the death of
her lover and conflicted about her changing gender identity,
political standing, creative style, and cultural belonging amidst
a near-future crisis of government surveillance and technological
weaponisation. Illustration by Isabel Li.
between [you] and [me] — New Media Web Story —
Fellows Collective, 2024
An aspiring poet moves to the imperial metropolis and builds a new
body for himself. His childhood friend stays home, isled by the
smallness of their low-cost labour technohub in the Asia-Pacific.
Their reconnection reveals that dreams of the past are not so
distant after all. “between [you] and [me]” is a multimedia
narrative in electronic love(?) letters. As genderqueer Pacific
youths, Deyu and Sayang’s paths intertwine in a dying world of
uneven technological advancement and environmental destruction,
where queerness and access to community feel like high-fidelity
western commodities—impossible. This was also an excuse(!) to
write a cheesy cyborg romance. Created with
Sidnee Lim. Illustration by Isabel Li.
fetish — Computational Poem — Taper, 2024
I was thinking about lucky charms, rituals, and superstitions, and
how many of these are physical motions or objects — what’s a
ritual, a fetish in the digital age? Especially when superstition
tends to be fending off the uncontrollable, yet the computer
typically provides discrete executions that follow your exact
instructions. I wanted to explore this through the context of
coming of age on the internet — a time when everything is changing
and very little feels within your control. Against the anxious
buzz of teen uncertainty, this small set of every day digital
habits and interactions become injected with desire, need, and
belief.
My research interests are at the intersection of creativity support,
social computing, and justice. My work centres investigating,
critiquing, and building on the digital tools and infrastructure which
empower people to do artistic work and uplift underserved communities.
I'm interested in understanding and elevating the needs of creative
practitioners (illustrators, creative coders, game developers, et
cetera), critically reviewing the community impacts of AI tools on
media creators, and studying youth interactions with emerging
technologies.
“The Future of Creative Education: What We Can Learn About
Technology from Art Teachers and Their Classrooms”.
Li, I., Chen, A. S., Almeda, S., Chung, K., Li, J.
ACM Designing Interactive Systems (DIS) 2026.
“Reimagining Misuse as Creative Practice: the Impressions and
Implications of Usage Norms on Digital Artists”.
Li, I.*, Chen, A. S.*, Rawn, E., Almeda, S., Hartmann, B.,
Li, J.
ACM Human Factors in Computing Systems (CHI) 2025.
“The world has changed...’—Unlocking Teen Perspectives on
Technological Futures through Design Fiction Workshops”.
Gak, L., Li, I., Rosner, D., Salehi, N.
ACM Human Factors in Computing Systems (CHI) Extended Abstracts
2025.
“Labor, Power, and Belonging: The Work of Voice in the Age of
AI Reproduction”.
Almeda, S., Netzorg, R., Li, I., Tam, E., Ma, S., Wei, B. To
appear in
ACM Conference on Fairness, Accountability, and Transparency
(FAccT) 2025.
“What's the Game, then? Opportunities and Challenges for
Runtime Behavior Generation”.
Jennings, N., Wang, H., Li, I., Smith, J., Hartmann, B.
ACM User Interface Software and Technology (UIST) 2024.
🎖️ Best Paper Award.
“Resistance to Text-to-Image Generators in Creator
Communities”.
Peters, J., Kuh, B., Li, I.
UC Berkeley Center for Long-Term Cybersecurity White Paper Series
2024.